Dreadstorm Castaways
A Sky Pirate Crew looking for Adventure

About the Castaways
Welcome to the Dreadstorm Castaways - the Sky Pirate crew of the airship the Cetea. Lead by Captain Sven Cloudwrath, the Castaways have always been more keen on adventuring and exploring new skies than raiding other vessels, though they won't hesitate to do the latter if the opportunity presents itself.Their interest used to be mostly in finding lost Allag treasures that their talented engineers modified their beloved Cetea with. In recent moons, however, they have found themselves distracted from their original purpose. Several of the high ranking crew members have admitted to ties with the Garlean Empire, and with that nation now on its knees they feel a duty to aid in their struggle as a relief vessel. But a Sky Pirate doesn't unlearn their tricks, and with this duty also comes great opportunity.Interested? Stay awhile, and listen. Our Narrator has many tales to spin. Perhaps you'll even be in some of them.
Hooks
Below are some possible hooks for the Castaways.The Unsung: The Cetea and its crew have a strong tie to the adventuring group known as The Unsung. Captain Cloudwrath briefly worked as a levemete for the Adventurer's Guild and was responsible for bringing the first iteration of the group together. People associated with the Unsung may find themselves on the ship quite often, and it is the most likely pool of people the Castaways recruit from. For more information on The Unsung, click here.The Crew: A Sky Pirate ship benefits from a wide variety of characters, from bridge crew to engineers to medical staff to basically anything you can think of that fits our themes. That said, we are not currently actively recruiting, so the best way to join in is by RPing with us via the Unsung mentioned above.Patronage: For the right amount of gil, the Castaways will take up a wide variety of jobs on the side. Smuggling is a common occurrence, and the hull almost always has some cargo that they’re hauling for some extra cash, but they will also take on adventuring jobs that may or may not always be 'above board'. Outside of slavery, which they will adamantly refuse to partake in, everything is negotiable for the right price.Passengers: For the right amount of gil, the Cetea will take on the occasional passenger.

The Articles
Not even Sky Pirates can go without rules entirely. In fact, Captain Cloudwrath runs a tight ship and values the input of his crew on important decisions. The Cetea’s Articles should give any potential new recruits a good idea on what the Castaways are about and what would be expected of them once they sign their name on the ledger.I. The Cetea herself is to have three full Shares of any Prize, to be used for provisions, repairs, and upgrades. The Captain has a right to Two full Shares, the Quartermaster and Chief Engineer one Share and one Half, The Surgeon, Pilot, Carpenter, Gunner and Boatswain, One Share and One Quarter. Every other Castaway will have one full Share. Concealing parts of a Prize shall result in a marooning of the individual.II. The fund of all payments under the Articles is the sum of what is gotten by the Flight, that is: No prey, no pay. Furthermore, every Castaway has equal title to the fresh provisions, water, and strong liquors, and may use them at pleasure, unless a scarcity makes it necessary, for the good of all, to vote a retrenchment.III. Upon Engagement with Prey, those Castaways of the fighting inclination shall refrain from the unnecessary killing of civilians. Dead Prey can only give up their Prize once, living Prey may come again with more. Many will opt to cooperate if given the opportunity, Good Quarters will generally be given when Craved. A Castaway shall obey the hierarchy in all respects during and leading up to an Engagement. Any who are found Meddling with Woman or Man, without their Consent, shall suffer present Death.IV. Proper Conduct is maintained at all times on the Cetea. Duties shall be done with the utmost care. There will be no drunkenness during or prior to a shift, especially not when it involves Engagement or a Watch. During off bells Castaways may partake in games, drinking, and other activities, but no gambling for gil is permitted. There will be no abuse against one another, be it from brawling, striking, drawing of weapons or other harassments. Quarrels are to be left on Land, by sword or pistol if need be. Thievery or the destruction of property shall be punished severely. After the bell of ten, the shared sleeping quarters shall be a place of rest. Any social activities shall be done above deck or in the mess.V. Every Castaway has a Vote on matters of importance. When a Vote is called and accepted by the Captain, all involved will be granted time to make their Case. All will abide by the majority.VI. A standard compensation is provided for maimed and mutilated Castaways, assuming no healing is possible or available to mend the hurt.VII. Upon making land, none shall leave the Cetea until she is put to readiness for her next Flight.VIII. Any who is found Guilty of breaking these Articles shall be punished in a manner the Captain and the Vote sees fit. Punishments may include death or marooning for severe Crimes against the Articles.

The Cetea
What The Cetea lacks in pomp and size, she makes up for with speed and the many (often experimental) modifications made to her engines and design. She is rumored to be impossible to tilt even in the heaviest of storms, and can house a medium-sized crew quite comfortably.We RP The Cetea in two locations. For the upper deck, we use The Protector airship in the Sea of Clouds (NW of the Camp Cloudtop Aetheryte, Balmung). For everything else we use the FC house, located in the Lavender Beds, Ward 7, Plot 12 on Balmung.Join us on a tour of the ship.
The Bridge
Where the engine is the heart of the ship, the bridge is its mind. This is where the bridge crew works to pilot and navigate The Cetea through the endless sea of clouds. People are only allowed on the bridge by invitation or duty. A communications officer is in contact with the rest of the ship at all times via linkpearl, with a pneumatic tubes system backup that goes straight to the captain.
On Deck
Special dampeners and other marvels of magitek engineering keep the deck a relatively secure place to be even during travel in high winds or storms. Only the engineers could tell you all the details about their systems, us regular crew just find comfort in knowing we can cloudfish even through the most harshest of winds (unless the lines break - our engineers haven't really had time to sort that particular issue out yet).
Mess Hall
Deep in the belly of the ship, The Cetea's cooks lead by an enigmatic chef who goes by the name of 'Cookie' work day and night to keep our bellies filled. Our quartermaster makes sure there is enough fresh food and water in the hull to last us through all but the longest (and most unexpected) voyages, complimented with what we can cloudfish or forage on the numerous sky islands. This is also where you get your daily ration of liquor, so understandably it's most people's favourite part of the ship.
State Room
The state room is a leftover from whoever owned The Cetea before the Dreadstorm Castaways, but its central location in the ship has made it a popular meeting room for crewmembers of all ranks. Only when the senior crew has some fancypants to entertain is the room off limits, but that hardly ever happens. It is also used to hold the Accords - a crew-wide meeting where important decisions are made.
Engine Room
The beating heart of The Cetea and the pride and joy of her engineering team. I could try and describe the wonders one might see here, but I'm afraid I lack the needed jargon to even begin to describe its wonders. Suffice it to say that without her, we would be going nowhere anytime soon.
Storage/Brig
To some, this is a place of indescribable wonders, to others, the place where all the junk that no one wants to buy finds its final resting place. Aside from the treasure-junk, it also serves the secondary purpose of being the brig. According to ancient but untraceable wisdom, showing trouble-makers what they're missing out on while they cool off in a cell is the perfect way to deter brawling and other uncouth behavior on board a ship.
Captain's Ready Room
The Ready Room is where most of the navigational work happens, and personal meetings with the captain are conducted. It is a large, open balcony kept comfortable by the wonders of engineering. Relatively speaking, of course. Most people still find the room a bit too windy for their liking.
Guest & Crew Quarters
On the rare occasion that The Cetea houses guests that are too self-important to sleep on deck, there is a guest room available. On any other occasion, crew members often claim these bunks themselves.
Captain’s Quarters
The captain's quarters are off-limits without an invitation, even though he's hardly ever in there anyway (he claims there is always some work that needs doing). Only on occasion does the captain lock himself up in that room for suns at a time. Usually when he comes out, there is some new dastardly plan cooked up that will, no doubt, lead to either riches or doom. Often both.
Diagnostics
Part cargo hold, part tinkering room, all-round mysterious. No one truly seems to know what goes on in 'diagnostics'. More than one crew member has wandered off in this room, never to be seen again. Does it even exist?
Cognitive Danger Detected - stay out unless you have no other choice.

Sven Cloudwrath
Player & Creator: Djill
Captain of the Cetea. Married to Adra Cloudwrath. Served as the Unsung’s levemete, initially. A man whose laughter could shake mountains. Layered and complex, something of an enigma even to those who might know him well, at times.》Captain
》Masculine (he/him)
》Highlander Hyur
》Tanned skin
》Dark brown hair
》One sky blue eye
》The other, concealed
Blurb originally written by Fern for the Empire's Embers Carrd.
Art commissioned from Naimly Arts.
Adra Cloudwrath
Player: Fern (Created by Djill)
Chief Engineer of the Cetea airship. Married to Sven Cloudwrath. Stern, severe, and superior. Tends to respect proven skill. Was once thought dead until she returned and urged Sven to give up his role as the Unsung’s levemete in favour of resuming his former occupation as airship captain. Imperial loyalist.》Chief Engineer
》Feminine (she/her)
》Pureblood (Garlean)
》Light skin
》Flaxen hair
》As tall as Sven
Blurb originally written by Fern for the Empire's Embers Carrd.


Charlette Bellamy
Player & Creator: Okrea
Chief medical officer of the Cetea and one of the crew's latest additions. Charlette is part of the Unsung, but has recently been voted in to join the crew during an Accord.》Chief Medical Officer
》Feminine (she/her)
》Duskwight Elezen
》Grey/blue skin
》Dark green hair with yellow tips
》Ruby eyes
Blurb written by Djill. Art commissioned from BloodlineV.
Brigitte
Player & Creator: Okrea
The ornary Quartermaster of the Cetea makes sure that the coffers are always filled with gil and supplies. The captain's spending habits often infuriate her, and the two often come to (verbal) blows.》Quartermaster
》Feminine (she/her)
》Highlander Hyur
》Light skin
》Brown hair
》Has a severe limp
Blurb originally written by Djill
